The emergence of virtual reality (VR) provides users with the opportunity to have new experiences. For mental health practitioners, VR is the gateway into the world of patients suffering from mental health issues such as anxiety disorders and phobias.
According to the World Health Organisation (WHO), one in four people around the globe have suffered, suffer, or will suffer, from some form of mental disorder. Research shows that patients suffering from mental health disorder die 25 years earlier than the national average.
Part of the problem is a lack of efficient training given to family GP’s. In most cases, patients suffering from cognitive issues can go undetected for years. Even when mental disorders, which include stress and depression, is diagnosed, patients are often prescribe drugs that are ineffective.
Pioneers within the medical field are looking for new ways of treating patients without pharmaceutical intervention. Given the former Glaxo chief, Dr. Allen Roses admitted that over 90% of pharmaceutical drugs manufactured by Big Pharma do not work on 30-50% of patients, it is obvious that alternative measures are called for.